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Autodesk memento set scale and unit
Autodesk memento set scale and unit










autodesk memento set scale and unit
  1. AUTODESK MEMENTO SET SCALE AND UNIT SOFTWARE
  2. AUTODESK MEMENTO SET SCALE AND UNIT CODE

(You can even rename the package LIVE creates so it can be edited in Stingray to add in custom interactions and other advanced features.)Īt the top level we have WebVR.

autodesk memento set scale and unit

One great example of this level of VR is how Autodesk LIVE exports Revit models to be experienced in a Stingray-based runtime. I might also have used the term “real-time 3D engines”, as while Autodesk Stingray could be used to write games, that’s absolutely not its focus: we’re specifically targeting the needs of the design visualization market. The ReMake team has some really interesting VR capabilities about to be ready for Beta-testing: I’ll talk more about this soon.Īt the next level up we have game engines: this is the way we refer to Unity and Unreal Engine, for instance.

AUTODESK MEMENTO SET SCALE AND UNIT SOFTWARE

Good examples of these are Autodesk VRED – which is largely targeted towards our Automotive customers – and Autodesk ReMake (the software formerly known as Memento). design review… today the various technologies listed provide limited capabilities for specifying design options, but all currently relate to design review rather than modelling or editing.Ĭlosest to the metal we have native code: in Autodesk’s case this is typically written in C/C++ and calls into low-level graphics APIs such as OpenGL or Direct3D.

autodesk memento set scale and unit

It doesn’t necessary say anything about the systems the software typically runs on – people often use high-end desktop hardware to run native code, while less performance-sensitive scenarios are run via WebVR on mobile phones – but it’s fairly consistently true that larger models benefit from having more capable hardware available.Īs some point it will make more sense to slice and dice this list differently, perhaps considering the extent of modelling vs. This is a somewhat arbitrary view of things, I admit, but it does set some kind of expectation around relative performance.

AUTODESK MEMENTO SET SCALE AND UNIT CODE

how much (relatively speaking) of the software stack does the executing code need to go through to get down to the display hardware. The way I’ve been tending to classify VR offerings in general is around the “distance from the metal”: i.e. So here’s some fairly up-do-date information on what technologies Autodesk has in the VR space. It occurred to me that while I’ve spoken about them at the DevDays in the US and Europe, I haven’t posted anything here. I received an email from a development partner yesterday checking in on Autodesk’s VR offerings.












Autodesk memento set scale and unit